The followings can be used to display graphics:
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Add a (non-resizing) image control to a dialog. | |
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Add a stretched image control to a dialog. | |
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Add an image button to a dialog. | |
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Add a stretched image button to a dialog. | |
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Add a graphic control to a dialog. | |
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Convert an RGB color value to BGR format. | |
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Retrieves the writable width of the attached graphic target. | |
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Retrieves the writable height of the attached graphic target. | |
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Retrieves the character cell width including external leading. | |
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Retrieves the character cell height including external leading. | |
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Retrieves the character width on the graphic target. | |
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Retrieves the character height on the graphic target. | |
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Retrieves the client width of the attached graphic target. | |
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Retrieves the client height of the attached graphic target. | |
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Retrieves the width of the clip area. | |
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Retrieves the height of the clip area. | |
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Retrieves the next column print position, based upon the row and column position of a text cell. | |
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Retrieves the handle of the DC (device context) for the selected graphic target. | |
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determines whether a keyboard character is ready. | |
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Retrieves the number of text lines which will fit on the graphic target. | |
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Retrieves the horizontal location of the graphic target on the desktop. | |
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Retrieves the vertical location of the graphic target on the desktop | |
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Retrieves the color mix mode for the selected graphic target. | |
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Retrieves the status of Graphic Overlap Mode. | |
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Retrieves the color of the pixel at the specified point. | |
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Retrieves the horizontal POS (last point referenced) by a GRAPHIC statement. | |
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Retrieves the vertical POS (last point referenced) by a GRAPHIC statement. | |
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Retrieves the horizontal resolution of the display device, in points per inch. | |
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Retrieves the vertical resolution of the display device, in points per inch. | |
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Retrieves the next row print position, based upon the row and column position of a text cell. | |
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Retrieves the status of Graphic ScrollText Mode. | |
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Retrieves the overall width of the selected graphic target. | |
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Retrieves the overall height of the selected graphic target. | |
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Retrieves the default bitmap stretching mode for the attached DC. | |
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calculates the width of text to be printed. | |
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calculates the height of text to be printed. | |
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Retrieves the horizontal position of the virtual graphic viewport. | |
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Retrieves the vertical position of the virtual graphic viewport. | |
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Retrieves the status of Graphic WordWrap Mode. | |
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Retrieves the status of Graphic Wrap Mode. | |
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Retrieves the caption from a Graphic Window. | |
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reads a keyboard character if one is ready. | |
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reads a keyboard character or extended key, waiting until one is ready. | |
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reads a limited set of keyboard characters or extended keys, with an optional timeout value. | |
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Draw an arc in the selected graphic window. | |
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Select the graphic target
(window, control,
or
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Close the selected graphic bitmap. | |
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Create a memory bitmap and load an image into it. | |
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Create a new memory bitmap. | |
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Draw a box with square or rounded corners in the selected graphic window. | |
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Sets or Retrieves the next print position of a text cell. | |
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Retrieve the character cell size including external leading. | |
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Retrieve the character size for the current font in the selected graphic window. | |
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Clear the entire selected graphic window, optionally using a specified color and fill style. | |
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Set the foreground color and optionally the background color for various graphic statements. | |
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Copy a bitmap to the selected graphic target. | |
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Detaches a graphic target. | |
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Draw an ellipse or a circle in the selected graphic target. | |
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Retrieve a copy of a bitmap, storing it as a device-independent bitmap in a dynamic string variable. | |
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Retrieves the buffer size of the attached graphic target. | |
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Retrieves the caption from a Graphic Window. | |
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Retrieve the client size of the selected graphic target. | |
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Retrieves the size of the clip area. | |
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Retrieve the handle of the DC (device context) for the selected graphic target. | |
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Retrieve the number of lines that can be printed on the graphic target. | |
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Retrieve the location of the selected graphic target on the screen. | |
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Retrieve the color mix mode for the selected graphic target. | |
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Retrieves the status of Graphic Overlap Mode. | |
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Retrieve the color of the pixel at the specified point in the selected graphic target. | |
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Retrieve the POS (last point referenced) by a graphic statement. | |
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Retrieve the resolution of the display device, in points per inch. | |
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Retrieve the current coordinate limits for the graphic target. | |
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Retrieves the status of Graphic ScrollText Mode. | |
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Retrieves the overall size of the selected graphic target. | |
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Retrieves the default bitmap stretching mode for the attached DC. | |
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Retrieves the position of the virtual graphic viewport. | |
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Retrieves the status of Graphic WordWrap Mode. | |
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Retrieves the status of Graphic Wrap Mode. | |
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Display an image from an IMAGELIST. | |
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Read a keyboard character if one is ready from the graphic target. | |
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Read data from the keyboard from within a graphic window. | |
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Determine whether a keyboard character is ready. | |
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Remove all buffered keyboard data. | |
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Draw a line in the selected graphic target. | |
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Read an entire line from the keyboard from graphic window. | |
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Fill an area with a solid color or a hatch pattern. | |
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Draw a pie section on the selected graphic target. | |
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Draw a polygon in the selected graphic target. | |
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Draw a series of connected line segments. | |
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Output text to the selected graphic target. | |
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Update buffered graphical statements, drawing them to the selected graphic target. | |
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Render an image on the selected graphic target. | |
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Save an image to a bitmap (.BMP) file. | |
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Define a custom coordinate system for the graphic target. | |
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Expands a graphic target into autosize mode. | |
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Replace a copy of a bitmap that was retrieved as a device-independent bitmap. | |
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Change the caption on a Graphic Window. | |
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Change the size of a graphic control or graphic window to a specific client area size. | |
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Establishes margins around the outer edges of the graphic target. | |
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Restores a graphic target to standard fixed mode. | |
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Bring the selected graphic window to the foreground and direct focus to it. | |
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Select a font for the GRAPHIC PRINT, GRAPHIC INPUT, and GRAPHIC LINE INPUT statements. | |
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Change the location of the selected graphic window on the screen. | |
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Set the color mix mode for the selected graphic target. | |
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Enables or disables Graphic Overlap Mode. | |
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Draw a single pixel to the selected graphic window. | |
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Set the last point referenced (POS) for the selected graphic target. | |
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Enables or disables Graphic ScrollText Mode. | |
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Change the overall size of a graphic control or graphic window. | |
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Sets the default bitmap stretching mode for the current DC. | |
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Changes the position of the viewport on a virtual graphic target. | |
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Expands a graphic target into virtual mode. | |
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Enables or disables Graphic WordWrap Mode. | |
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Enables or disables Graphic Wrap Mode. | |
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Splits a string into two parts for display on a graphic target. | |
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Copy and resize a bitmap to the selected graphic target. | |
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Set the line style to be used by various graphical statements in the selected graphic target. | |
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Calculate the size of text to be printed. | |
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Read a keyboard character from the graphic window, waiting until one is ready. | |
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Set the line width to be used by various graphical statements in the selected graphic target. | |
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Create a new graphic window. | |
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Check whether a GRAPHIC WINDOW has been clicked with the mouse. | |
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Close and destroy the selected graphic window. | |
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Make a graphic window invisible. | |
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Minimize a graphic window. | |
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Make a graphic window non-stable (closeable). | |
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Make a graphic window visible. | |
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Make a graphic window stable (non-closeable). | |
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Create a new graphic window oriented more towards the display of text. | |
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An bitmap image is added to the IMAGELIST. | |
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An icon image is added to the IMAGELIST. | |
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A bitmap is added to the icon IMAGELIST. | |
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The number of images in the IMAGELIST is retrieved. | |
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The specified IMAGELIST is destroyed. | |
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A new bitmap IMAGELIST structure is created. | |
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A new icon IMAGELIST structure is created. | |
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Specify an image to be used as an overlay. | |
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Return an RGB color value for use with the Windows API palette and GDIs. |