The following functions can be used to display graphics:
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Add a (non-resizing) image control to a dialog | |
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Add a stretched image control to a dialog | |
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Add an image button to a dialog | |
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Add a stretched image button to a dialog | |
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Add a graphic control to a dialog | |
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Convert an RGB color value to BGR format | |
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Draw an arc in the selected graphic window | |
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Select the graphic target (window,
control, or
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Close the selected graphic bitmap | |
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Create a memory bitmap and load an image into it | |
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Create a new memory bitmap | |
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Draw a box with square or rounded corners in the selected graphic window | |
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Retrieve the character size for the current
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Clear the entire selected graphic window, optionally using a specified color and fill style | |
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Set the foreground color and optionally the background color for various graphic statements | |
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Copy a bitmap to the selected graphic target | |
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Detaches a graphic target | |
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Draw an ellipse or a circle in the selected graphic target | |
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Select a font for the GRAPHIC PRINT statement | |
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Retrieve a copy of a bitmap, storing it as a device-independent bitmap in a dynamic string variable | |
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Retrieve the client size of the selected graphic target | |
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Retrieve the handle of the DC (device context) for the selected graphic target | |
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Retrieve the number of lines that can be printed on the graphic target | |
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Retrieve the location of the selected graphic target on the screen | |
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Retrieve the color mix mode for the selected graphic target | |
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Retrieve the color of the pixel at the specified point in the selected graphic target | |
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Retrieve the POS (last point referenced) by a graphic statement | |
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Retrieve the resolution of the display device, in points per inch | |
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Retrieve the current coordinate limits for the graphic target | |
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Display an image from an IMAGELIST | |
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Read a keyboard character if one is ready from the graphic target | |
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Read data from the keyboard from within a graphic window | |
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Determine whether a keyboard character is ready | |
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Remove all buffered keyboard data | |
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Draw a line in the selected graphic target | |
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Read an entire line from the keyboard from graphic window | |
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Fill an area with a solid color or a hatch pattern | |
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Draw a pie section on the selected graphic target | |
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Draw a polygon in the selected graphic target | |
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Draw a series of connected line segments | |
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Output text to the selected graphic target | |
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Update buffered graphical statements, drawing them to the selected graphic target | |
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Render an image on the selected graphic target | |
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Save an image to a bitmap (.BMP) file | |
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Define a custom coordinate system for the graphic target | |
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Replace a copy of a bitmap that was retrieved as a device-independent bitmap | |
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Bring the selected graphic window to the foreground and direct focus to it | |
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Select a font for the GRAPHIC PRINT, GRAPHIC INPUT, and GRAPHIC LINE INPUT statements | |
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Change the location of the selected graphic window on the screen | |
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Set the color mix mode for the selected graphic target | |
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Draw a single pixel to the selected graphic window | |
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Set the last point referenced (POS) for the selected graphic target | |
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Copy and resize a bitmap to the selected graphic target | |
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Set the line style to be used by various graphical statements in the selected graphic target | |
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Calculate the size of text to be printed | |
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Read a keyboard character from the graphic window, waiting until one is ready. | |
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Set the line width to be used by various graphical statements in the selected graphic target | |
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Create a new graphic window | |
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Check whether a GRAPHIC WINDOW has been clicked with the mouse | |
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Close and destroy the selected graphic window | |
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An bitmap image is added to the IMAGELIST | |
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An icon image is added to the IMAGELIST | |
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A bitmap is added to the icon IMAGELIST | |
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The number of images in the IMAGELIST is retrieved | |
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The specified IMAGELIST is destroyed | |
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A new bitmap IMAGELIST structure is created | |
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A new icon IMAGELIST structure is created | |
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Specify an image to be used as an overlay | |
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Return an RGB color value for use with the Windows API palette and GDI functions |